

PvP, or player-versus-player combat, is open only in certain areas, and if you do well enough, you’ll eventually get a literal target painted above your head. Some of them will also spawn enormous “World Bosses,” which might require a whole party of players working in tandem to take out. They’re not full-fledged quests, but they might require you to clear out a group of enemies or help a non-player character. (Like Diablo Immortal, Diablo IV isn’t exactly an MMO – but it’s not not an MMO, either.) World events are small, random stories that will sometimes crop up as you explore. World events and PvP will probably be familiar to anyone who’s played through a massively multiplayer online (MMO) game before. In either case, it seems like Strongholds represent a way for players to have a tangible effect on the open world. When you conquer them, some Strongholds become towns or fortresses others may simply open the way to even deadlier dungeons. Some are “Strongholds,” which you can clear out and claim for yourself. Not every hostile area in Diablo IV will remain hostile forever. Strongholds seem like the most interesting of the new systems.
